HappyFunTimes Docs
Preventing Too Many Players
Actually it's an issue for which there really is no good answer.
HappyFunTimes & Unity
Getting Started
: Do this first!
Your First HappyFunTimes Game
: Do this second!
The Sample Gamepad
: Read this!
How it Works
: Read this!
Specifics
Spawn players
Making controllers (the phone part)
Playing sounds on the phone
Handling Multi-Touch
Examples
3d Characters
2d Platformer
Techinques
Handling disconnect and reconnect
Preventing too many players
Using Device Orientation
Using the Accelerometer
Spawning different characters per Player
Multiple Computers
Talking Between Multiple Computers
Sample-UI API Reference
Sample UI (HTML/JavaScript) API
Other
HappyFunTimes Options
Troubleshooting
Support
Changelog